Offense – Attack Speed, Cooldown Reduction, Critical Hit Chance and Critical Hit Damageĭefence – Life %, Armor, Resist All and Life Regen They are:Ĭore – Primary Stat (Str, Dex or Int), Vitality, Movement Speed (which has a cap of 25%) and Max Resource The choice of stats changes every time you level up. Each time you level up, you can pick one of four stats to increase. Now, there is a soft cap at around level 800 (you will never get to paragon level 800). Previously, you earned added gold/item find up to a hard cap. The XP required to level up increases exponentially, though the bonuses you gain for each level up remain static. There is no cap to paragon levels – any XP you earn on any level 70 character will go toward increasing your paragon level. Paragon levels are now tied to your profile, not your character. The entire game revolves around making your characters better, so this is important! Now it’s time to learn how your character works. They don't even need to be playing for you to earn them some loot. Simply open your inventory, go to the bag, click the treasures section, and then press A to send it to the person automatically! It arrives in their mailbox next time they log on. Occasionally, loot will drop that can only be given to your friend. Nemeses can get continually stronger with each kill, and the person who finally kills one can get great rewards. This nemesis will either come back to your game later (with a ghost version of you as its ally) to try to kill you again, or it will join your friend's game. That's plural of "nemesis", for those of you who are confused! Now, whenever an elite enemy kills you it will occasionally turn into a nemesis. You no longer have an excuse not to play with your friends. The low level character will still earn loot and experience that is appropriate for their level. This is an amazing feature that should have been in every dungeon crawler ever made. Now, a lower level player joining their friend’s game will automatically scale up to their friend’s level. This was already in Diablo of course, but it’s new and improved with the Ultimate Evil Edition. Instead of just being better in stats with an occasional bonus, legendaries can significantly improve or alter certain abilities, allowing for new play-styles. We get more legendaries to drop, and legendaries are now far different. The original console editions had a modified version of this. This is a new crafter, like the Blacksmith and the Jewelcrafter. There are also legendary items that can only be found in Torment. With each increase in difficulty, players are rewarded with increased gold and item drop rates among other bonuses.
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